AirWarfare multiplayer Release 1
Battle of France 1940
Includes french liveries for Hurricane, Spitfire and Bf-110 to represent Bloch 152, D.520 and Potez 631
Battle of Britain 1940
The bigger version also having Chain Home Radar to call fighters to intercept detected formations
Battle of Britain 1941
Copy of 1940 but RAF fighters are more prone to fly Sweep over CAP
Uses most "Late" versions and the Beaufighter
'AirWarfare' mission series is an attempt to recreate CTI/Warfare from ArmA for IL-2 Blitz.
Side reaching 100 score first will win the battle.
Once in cockpit use the mission menu (TAB 4) to control assets such as launching a bomber strike on nearby targets or defend a nearby airfield creating CAP flight or AAA battery.
Selecting target will show targets sorted from your position and the same goes for selecting Squadron.
You will start with 3 credits, enough to launch 3 bomber strikes (one-at-a-time) or one escorted strike and one AAA battery.
Each target area can be identified by a Barrage Balloon at 700m
Once a strike reach its target area a screen message will tell you.
When your strike flight leave the target area you will get a second message and now you're free to launch another mission.
Flying a fighter you will get a small flight of 2 to 4 bombers and as a bomber pilot you will see a bigger 6 to 9 bomber formation.
Selecting a CAP will give you 3 or 4 fighters (Italians and early RAF fly 3-VIC*).
Selecting a Sweep will give you 6 or 4 fighters (Italians and early RAF fly 2x3-VIC*).
You will earn 2 new credits from your strike hitting target, also your side will earn 1 score each 1000lb/454kg delivered on target.
Landing your plane will give your side 1 score and if damaged you can receive up to 5 extra score (player receives 1 credit too).
To keep in mind:
Your bomber-formation will airstart, see to get airborne and close to the airbase you plan to call them from if you plan to join/escort them.
Bomber escort flight will be removed along with the bombers on RTB.
You may only have 1 CAP flight at a time (active until all planes lost).
Fighter Sweep goes by bomber rules, once they leave target area you may call a new one.
* RAF 74 Sqn flew FingerFour under 'Sailor' Malan
Dynamic Singleplayer Release 5
Dynamic Singleplayer Release 4
Fly as a British Section Leader in a Flight of RAF 54 Squadron (Hornchurch) from Satellite airfield Rochford.
(As of R4 other options are available out of the box, no manual file copying this time)
After each mission, the mission file and briefing will be updated showing current status and move randomly 1 to 3 days ahead.
In general every three days will give each RAF Squadron a new plane and each shot down will in average be lost at all other squadrons too.
Each convoy ship sunk by Luftwaffe delays shipments of 100 octane fuel forcing you to fly on 'normal' 87 oct. fuel for a few days.
Chain Home Radar detects incoming German formations at 85 miles at altitude and if destroyed the Observer Corps will detect formations near coast.
Airfields bombed will not serve CAP flights.
Ports and Docks bombed will delay 100 octane fuel and aircraft production 1 day.
Industrial areas bombed will delay aircraft production 5 days.
Victory Conditions for RAF is met at anytime RAF outnumbers Luftwaffe or if Luftwaffe strength is lower that 3:1 by end of October.
(but you may proceed to fly the mission well into 1941)
This is a rather unusual mission as both the mission file (mis) and briefing file is updated at the end of each mission flown.
To see the new status in the mission selection you need to back out one step extra, or just click fly and you will see the new status inside mission selected.
Along with those two *.cs and *.mis files there is a *.ini file containing the current status of the Battle.
Details about the ini file is found at the top of that very file so have a look if interested to alter some data.
Not really sure this is needed in TF 4.312 but to be on the safe side - you'll notice if no flights are spawned